Meba

Vivendi approached GamesThatWork to create content for its game portal, FLipSide. It sought a new time-pressure pattern game that could stand out and win fans in a market dominated by stacks of falling jewels or candy and the ubiquitous “match-three” mechanic.

Deep experimentation yielded Meba. In an innovative circular world with honeycomb (hex) structure. Meba consumes the drops of dew that randomly appear. She gets stronger as she eats – and soon can leap across obstacles. Leaping is important as uneaten drops crystallize and freeze together. These james will choke her out, unless you can bust them up with a timely attack. Clear the board, and move on to the next level.

Each level introduces new features, such as different colors of dew that block one another. All game play is procedural and stochastic, so every game is different and every one is infinite.

It took months to discover the game, refine its mechanics and tune the all its parameters. During these months, Flipside pivoted its business model away from casual games. Consequently, Meba has never been published. Rights to this game have now reverted to GamesThatWork, where they remain an exciting but untapped asset.